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What Remains of Edith Finch

    Client: Giant Sparrow
    Year: 2017
    Skills: Sound Design, Implementation

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    I joined the Giant Sparrow team (along side Steve Green and Chuck Russom) to help create the audio for the game. I focused on foley and ambience work for this project, which I enjoy doing quite a bit. I love bringing the animations to life by adding that physical presence to the characters and the world around them. When taken the proper time and care, foley work can be very satisfying to do and hear.

    Here’s a small cinematic which showcases that type of work, you can hear it with and without the music/dialog.

    Music by Jeff Russo.

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