So a bit about me. I am a game audio designer based in Austin, TX. I have worked in audio and music production for over ten years and have been doing sound design for games since in 2011. Since then, I have immersed myself into the wonderfully creative community of game developers around the world, and strongly feel that I have found my calling. This industry combines so many artistic disciplines and so many types of people that there is never a dull moment. Each game I work on is its own creative adventure and I look forward to exploring what new ideas and concepts they may bring.
What I Do
The many interesting aspects of a game audio design.
Interactive Audio Design
Interactive audio design is about creating sound systems that will complement all the other systems that make up your game. Making sure sound is used as a way to reinforce game mechanics and also bring the proper aesthetic to the game, that’s what it’s all about.
After mapping out the general plan for the audio for the game, the process of creating audio assets begins. Taking the time to create unique sound effects that help the game stand out and become a more memorable experience, is always my goal during this step of the process.
The work doesn’t stop at asset creation, audio implementation is key to making a great sounding game. Whether using in-house audio tools or third-party audio middleware software, I make sure that all sound assets and systems are working in game the way they were designed to be.
Trailers and Cinematics
Linear sound design is a big part of game audio as well. From announcement trailers to in game cinematics, I can work on all videos for the project to bring some of that “wow” factor or cinematic feel you come to expect from linear media.
Mixing and Mastering
Ah, how good it feels to see it all come together. Mixing and mastering is that last step in the game audio process. Making sure all the audio elements work well with the music and with each other in the beautiful audio spectrum.
From voice acting direction to field recording, foley work to audio synthesis. Each game is its own world with its own set of challenges and needs, that’s what makes this work so exciting. I love working creatively with the development team to solve challenges in the most interesting way possible.
Eduardo is one of the most hard working, talented and passionate artists I have ever worked with. He did an absolutely phenomenal job on the sound for Everything – where he excelled constantly and became a very valuable creative member of the team. Eduardo is the real deal – he is truly one of a kind, and I wouldn’t hesitate for a second to work with him again.
- David O'Reilly, Everything -
Eduardo is a gifted, inventive, and adaptable sound designer who has made himself essential to the project; his work has changed the way I think about my game.
- Jason Roberts, Gorogoa -
In my 12 years of experience working in AAA and as an indie, Eduardo is the most talented sound designer that I’ve worked with by far. He works with very little supervision and goes above and beyond to creates sounds for all the little things I didn’t even know I needed sounds for, and it makes a world of difference.
- Matt Gilgenbach, Neverending Nightmares -
Other sound designers just ask for a list of sound assets to do, while Eduardo worked with us to understand what we were trying to do, and then really had a vision for what our projects needed. Which is exactly what a small dedicated team needs.
- Lee Vermeulen, Apotheon -
I know few people as committed to their craft as Eduardo, and the fact that he’s humble and a joy to work with is a wonderful bonus.
- Davey Wreden, The Stanley Parable -
Get in Touch
Send me a message and tell me things!
I getting involved with helping other developers create new and exciting games. So lets have a chat and see how I could help you and your team achieve your vision and more! All you have to do is ask. =)